Showing posts with label British Infantry. Show all posts
Showing posts with label British Infantry. Show all posts

Friday, May 31, 2013

Off to Church


L'Église Saint Vigor du XIIe et XIIIe siècles
After the last AAR, a few of you have asked about the church. Looking through my blog, I realised that despite posting a thread over on the guild forum, I'd never actually posted anything up about it here. Well, time to set that right.

The model is my rendition the Église Saint Vigor du XIIe et XIIIe siècles, a Norman constructed church built during the 12th and 13th centuries. This church (it IS a church, not a cathedral, despite it's size!) is in the town of Cheux, just north of the river Odon in Normandy. Cheux was  fought over by the 15th (Scottish) division and the 12th SS Hitlerjugend during Operation Epsom, and as Epsom is what I have loosely based my collection around, it seemed fitting. And every gaming collection needs a church, right?
I didn't take any work in progress photos, which I often a problem of mine. (That said, I have documented my recent bocage building exercise and will try to get a tutorial up shortly)

So, in lieu of pictures i'll have to try to describe the process as best as possible. 

The project started, as most do, with research. The superb Over the Battlefield volume on Operation Epsom provided the inspiration, having a few decent shots of the church.  The Battlezone Normandy on Epsom, along with the Battleground Normandy (confusing, isn't is) also provided several good modern day photographs from a variety of angles.

The model's central structure is built from foamcore board, with cereal box cardboard and blue foam used for the butresses and other raised details. The semicircular apse at the end of the nave is from heavy card, bent, taped and glued.

The most difficult thing was working out scales, and it involved a bit of research and cross referencing between photographs and google earth. Perhaps surprisingly, it wasn't actually that difficult once I got my head around the dimensions and drew up some templates. Lots of repetitive cutting though, and I must have gone through 20 hobby knife blades. I toyed with the idea of making cardboard tiles for the roof, but as I wanted it finished this century I decided on lightly scoring the cardboard to give the impression of tiles.

That done, I mixed up some dark buff emulsion paint with fine sand, and slapped a heavy coat on the lot. Then it was simply a matter of an ink pinwash to bring out the details, then drybrushing in progressively lighter colours.

The stained glass windows are colour photocopies made onto overhead paper, which i ended up backing with white card to make them stand out. The gravestones are metal offcuts from the shed, and the crucifix in the graveyard is from a plastic necklace I found in the dollar store.
The church is 1:72ish scale, and consequently it’s a bit large, but works well for the skirmish games I usually play, and provides a nice objective. The belltower roof is removable for snipers, FOOs and such. I did toy with the idea of making a full interior but then realised I like my sanity a little too much. That said, I may go back and make the central nave roof removable, adding a basic interior.

So, some pictures… First off a comparison between the real thing and my model. I must say I’m well chuffed with the result. Unfortunately I wasn't able to replicate the dismal looking weather :)

L'Église Saint Vigor du XIIe et XIIIe siècles in Cheux, Normandy

My attempt at posing a similar photo. Except for the weather, not a bad match

Front view, Lloyd carrier and 6pdr in defensive positions
Lt. Harry Macleod leads the No.10 platoon PIAT team into action
 
6 pdr and an Lt. MacLeod's No.10 Platoon await the dastardly hun

Churchill Mk III in the churchyard.

Top down shot to show scale. The bell tower is great for snipers or FO teams
 
Speaking of... A sniper and an FO team in the belfry

No.10 Platoon defend the churchyard
RAF Liason Morris LRC 'Limejuice' in front of the apse. You can see the details made of blue foam and card in this shot.


The church and the churchyard. the wall is blue foam.

Church from behind. This shows the semicircular apse made of heavy card.

M10 3" Self Propelled gun provide some anti-tank suppport for No.10 platoon.

Monday, April 8, 2013

Chain of Command AAR - Hedgerow Hell

I'm a married man! A few Saturdays ago (the 16th March to be precise), I married the love of my life Laura. The wedding went off without a hitch, Laura looks amazing, the rain staying away and a great night was had by all. Strange how after all the months of planning, the night itself flashed by so quickly - I didn't even get around to see all the guests, and we only had 70! I'll post some photos up once we get them back from the photographer - who also happens to be my very talented sister, Liss!

Laur and I then headed off to Bali for a week long honeymoon. We stayed out of the busy Kuta area, in a villa with a private walled garden and plunge pool. It's an amazing place once you get out of the tourist trap, and we both had a really relaxing time. Even managed to get a bit of a tan!

So, now I know I said last post that I'd be posting more BTH2 planes, and they are photographed and just waiting for me to post them up. However, in the intervening weeks i've had the opportunity to get involved in the play-testing of the up and coming Too Fat Lardies ruleset, Chain of Command.

Chain of Command is a platoon 'plus' level rule-set for WWII. As always with the Lardies, the rules include some great innovations, and focus on the role of leaders on the battlefield. 
Rich Clarke has placed some excellent taster videos over on the lard island blog, which explain the main rule mechanics and include a play-through. I do urge you to check them out, along with Neil Shuck's recent Meeples and Miniatures podcast on the rules.

The bridge and Nez Corchu
So, while I'm carrying on with the playtesting, i'll be posting up some After Action Reports, as well as some pics of units as I add to my WWII 20mm collection. For the playlist below, my British infantry platoon from the 6th King's Own Scots Borderers, with a Churchill Mk III in support, faced off against a platoon of German grenadiers from 21st Panzer Division, aided by a tripod mounted MG42. The Germans had to a bridge over a small river, snear the (fictional) village of Nez Corchu in the Normandy bocage country. For the commanders, I've used the characters I developed with platoon forward.

Without further ado...


Seize the Bridge at Nez Corchu, mid June 1944.

Patrol Phase 

British entry point
Chain of Command begins with a patrol phase. In this phase, markers representing pre-battle reconnaissance patrols advance from entry points until they are within 12" of an enemy marker, when they are locked down.


The British patrol markers entered from a single point down the main road to the bridge. Being the attackers, they got a number of free moves. Then the Germans began to move out. Eventually the markers were all locked down in the vicinity of the small village straddling the road to the bridge. The patrol markers were removed, and three jump-off points placed for each side. The Jump off markers are placed in cover back from the patrol markers. Think of it as the patrol markers representing the furthest point of advance, and the jump-offs as 'safe' points on the battlefield from which the force commander can feed uncommitted sections or fire-teams into the battle.

German and British patrols lock down

Jump-off points placed, and ready for action


Turn 1

So, with deployment sorted, the game proper began. Chain of Command plays as a series of phases, each making up a turn. Each phase represents 10sec or so of action. At the beginning of each phase, the active player rolls a number of command dice which allow them to activate sections, fire-teams, leaders or support teams. Turns are more considerable periods of time, and represent the ebb and flow of battle. Additionally, any 5s rolled accumulate on the 'Chain of Command' dice (more on that later), and 6s can affect the turn sequence, granting the player multiple active phases.

Cpl Robson's section set off towards Nez Corchu
British attack develops










Achilles II moves up. Slowly.
The British started the ball rolling, deploying a rifle section under Corporal James Robson. Robson's section soon headed up the bocage lined road towards the hamlet. A lucky roll on the command dice meant the Brits could take the initiative early, and so on to the table came a second section under Corporal Angus Duncan, along with the Churchill III, the mighty Achilles II under command of Sgt. Norman Dudley.

 The British plan was to send Robson's section down the main road into the village, clearing the way for the churchill. Duncan's section would advance through the bocage on the right, hopefully outflanking any defence of the village. Finally, Corporal Bill MacLaggan's section would go wide on the left, trying to bypass the village entirely and reach the bridge, cutting off the German
retreat.

Movement in the Boulangerie
The Germans chose to remain hidden, hoping to ambush the advancing sections at close quarters. Robson's  section moved more cautiously as they approached the village of Nez Corchu. this was a good move, as the Germans deployed a rifle gruppe under Gefreiter Enno Holzmann to their jump off point in the village bakery and opened up with their MG42 team, killing two men and causing shock to the unit. Had Robson's men not taken cover by adopting a 'tactical' stance, they may have fared much worse. As the Bren team fruitlessly attempted to silence the MG42, the British deployed their 2" mortar team and sent it scurrying down the road. When the bakery came into view, the team set up and fired a smoke shell, hitting the target and blocking Holzmann's line of sight.

Robson's section takes cover, as the 2" mortar moves up

Literally the next German command dice was three 6s, which ended the turn immediately clearing the smoke just laid.

End of Turn 1. The British attack develops, and meets resistance.


Turn 2

Robson heads for the house
The beginning of turn two saw Robson's section loosing men and gaining shock from the Germans in the Bakery. Holzmann's gruppe was exacting a heavy toll, and the German defence was firming up. the Platoon Feldwebel, Rudi Böhler, deployed along with a tripod mounted MG42 and a second rifle gruppe under Gefreiter Heinrich Baer. Fortuitously for the Brits, the 2" was activated again and again was smack on target with the smoke. Nonetheless, Robson's Bren team remained hunkered down on 'tactical', while Robson led the rifle team in a mad dash to towards the house across from the bakery from where they could better engage the enemy.


Churchill moves up.
The Churchill was taking its sweet time trundling up the road, as was Cpl Duncan's flanking section. Even the deployment of Platoon Sgt Arthur Campbell had not been able to counter some very poor movement dice rolls. McLaggan's section, on the other hand, had swiftly moved through the bocage and was poised to break through the last hedgerow and come around the German flank.



Just as McLaggan and his section emerged from the hedgerow, the Germans deployed their last uncommited rifle gruppe, under Gefreiter Willi Reiniger. Reiniger's gruppe opened up immediately, killing one man and lightly wounding McLaggan, but only inflicting one shock.

McLaggen's section emerges...
...Into the waiting muzzles of Reiniger's gruppe


Duncan's men attack with grenades

Meanwhile, on the right, Baer's gruppe moved up to the hedgeline and went tactical, just as Duncan's section reached the other side. I was unsure of how to treat this encounter (Rich has since clarified that these troops should count as in close combat - which makes sense). In any case, both Duncan's and Baer's sections avoided firing through the hedgerow and resorted to throwing grenades. This saw Baer's troops coming off much worse, taking several casualties and a few points of shock.


McLaggan's men turn the tables on their ambushers
Back on the left, the Germans activated Reiniger's gruppe to fire again at McLaggan's troops, when the British interrupted the turn using their Chain of Command dice. Instead, McLaggan ordered his men to open up on the Germans, and some lucky dice rolling saw the Reiniger's men suffering 4 casualties (including Reiniger who was badly wounded) and 5 shock, which sent the remnants of the section reeling back towards the bridge. With all German assets engaged, the platoon commander, Leutnant Andreas Dörpfeld deployed at the bridge and rallied the fleeing men, just as the turn ended again.



Turn 3

Holzmann's MG42 team switches targets
As soon as the smoke in front of the bakery cleared, the 2" mortar again fired dead on target. Robson lead his riflemen into the building across the road and engaged the enemy killing several of Holzmann's men. However, the remainder of Holzmann's men finally had a target. With one deadly burst from the MG42 team, Robson's rifle-team was decimated, leaving the Corporal with only one rifleman remaining.


On the right, Duncan abandoned the grenade-throwing and led his rifle team through a gap in the hedgerow and into hand to hand with the remnants of Baer's men. In the brutal hand to hand, both sides took casualties and shock, but when the dust cleared it was the outnumbered Germans who held the hedgerow. Duncan and the survivors fled back through the gap, past the uncommitted Bren team and ran straight into Sgt Campbell, who berated Duncan and led the men back back towards the hedgerow.


Hand-to-hand in the hedgerows
Baer's men hold the line

McLaggan's Bren team heads for the bridge
On the Right, McLaggan's route to the bridge was clear. He ordered his beefed up Bren team to move quickly towards the bridge and engage Reiniger's tattered gruppe, while he personally led two men to secure the nearby German jump-off point.



Achtung, Panzer!

Despite the British taking heavy casualties around the bakery and in the hedgerow fight, the game was almost up for the Germans. Their force morale had taken a hammering, and now the mighty Achilles II finally clanked its way into the battle. As the turret rotated to engage the tripod MG42, the Germans scurried back into cover. Baer ordered two of his men to take a panzerfaust and to stalk the iron beast, while he led the remainder of his section back to the new defensive line. The Panzerfaust hit but failed to penetrate, and the coaxial besa MG made short work of the two landser.
Better late than never.

McLaggan's men engaged Reinegger's small group, while the Cpl and his small team made for the bridge. 

Last defenders
As the Churchill lumbered up the main road, Holzmann's gruppe fired their panzerfaust down onto the passing tank narrowly missing. Another burst of coax severley wounded the Gefreiter, finally breaking the German force morale and, with their escape route blocked, the tattered remnants surrendered. The bridge was secured, but two of the British sections had suffered heavy casualties.






 SUMMARY

Achilles II heads for the bridge
So, that was my first game of  Chain of Command. Thanks for sticking with me this far, I know it's turned into a bit of an essay, but I hope it was a fraction as enjoyable to read as it was to play. I realise now that I didn't allocate enough dice for the Panzerfaust, and if used correctly there's a much higher chance that Achilles II would have become a flaming wreck, possibly tipping the scales in favour of the Germans. The game took about 2-3 hours, although it felt very fast indeed. Its a very immersive and engaging game, and playing it feels like you are watching an episode of Band of Brothers. The command dice system really does make you think about how you will allocate your limited resources, and the Chain of Command dice are extremely useful. If it wasn't for the ability to Interrupt Reiniger's attack, it would seem unlikely that McLaggan's path to the bridge would have been so easy.

I can't wait to have another crack at the rules, and as soon as i've finished the batch of commission stuff on my table, I'll be adding to my German forces, and then starting on some British paratroopers.

Tuesday, January 3, 2012

Happy New Year, and some more Brit Armour

Happy new year everyone, and thanks for all your support over the years. I'm really astonished that i've got so many followers and page views, so thanks, and i wish you all the best for 2012.

First off, I'm now officially half way through my degree. Finished off my last monster 12000 word paper on the French in Algeria from 1840-1870 the week before christmas, and thanks to my professor Philip Dwyer for being very understanding and flexible with due dates. Still waiting on results though, as he is off in Paris until March trying to finish the second volume to his Napoleon bio (please forgive this bit of a plug: anyone who hasn't read Napoleon: The Path to Power 1769-99, I highly recommend it - and not just because Philip is marking my paper :). It's nice to have a recent, thoroughly researched and unbiased bio on such a polarising character).

Saturday, July 23, 2011

A Few more Bits of Brits

Well the commission work has been going along at a great rate of knots, and the long-promised piccies of Late Roman infantry and Germanic tribesmen are not far off now. A shoutout is required to my very long suffering client, who has been most understanding during my uni and prac madness these last few months.

Anyway, while you're all waiting for the late antiquity figures, i though i should post up some pics of my British platoon as i've had a couple of requests.

As i've said before, the infantry are mostly plastic soldier company, with a smattering of the excellent Kelly's Heroes figures to add some character. After reading Ian Daglish's superb 'Over The Battlefield' book on Operation Epsom, i've decided to paint this force up as a platoon from the 6th Battalion, Kings Own Scottish Borderers, from the 15th Scottish Division which had it's baptism of fire around the towns of Cheux and St Manvieu during Operation Epsom. The shoulder insignia is from various photos and also from Osprey's 'British Battle Insignia (2) 1939-1945. These guys were the first fully finished gaming unit I'd ever actually completed.

They had their own baptism of fire this past Wednesday night, where true to form for newly finished armies, they suffered a major defeat at the hand of Mick's Germans. the scenario was a beach assault, where myself, and two other allied players assaulted across the dunes and into a small town defended by three German players. We are using a home brewed set of rules which is simple, fast and fun, and takes a fair bit of inspiration from Rapid Fire. As all members are first time gamers, it's a great way to get our heads around the way things work, gradually adding more and more as we go. I'd eventually like to persuade the blokes at club to give Troops Weapons and Tactics a try, as I love the way Lardies rules emphasise the role of 'Big Men' overcoming the chaos and 'friction' of the battlefield. That, and the historian in me believes that they really do represent the way platoon battles actually took place. For those of you interested in such things, I'd direct you to Lardies head honcho Rich Clark's fantastic blog post on 'Friction or Fiction' which he presented at Historicon. Here's the link http://toofatlardies.co.uk/blog/?p=508.

Anyway, enough of my proselytizing, on to some pictures, and there are quite a few this update.

First off, the platoon HQ. This consists of the platoon leader, a lieutenant, the platoon sergeant, a two man 2" mortar team, two man PIAT team, and just for the hell of it, a sniper. These figs are all Kelly's Heroes. Closeups of the mortar team and the two platoon leaders are in my last posting.



Next up, the final two infantry sections. Like the first section shown in my last post, each section has a corporal with sten gun as section leader, a three man bren gun team and a six man rifle team. I've painted a small strip of colour on the back of the bases to differentiate each section.




Now, some support. Our first game scenario was a beach assault, and called for some armoured support. I've had a trio of the Britannia minis DD Shermans lying around and decided to do this one up as from the 13/18th Hussars, which supported the landings on Sword Beach. The crewman is from AB figures, the sculpting of these is absolutely amazing.


Being that my platoon with one lousy Tommy Cooker and a mortar supporting was assaulting a German platoon with armour, AT gun and mortar support, i thought that i might need a little extra help from the Royal Artillery. I'd painted up this AB figures spotting team, only to discover that off board support was not yet in the rules. Still, they looked pretty and will provide sterling service in future battles.


Now, these guys haven't yet seen action, but they are part of my 'toolkit' of platoon support. First off is a Milicast Churchill IXLT, an uparmoured Churchill III. This is painted up from A Squadron, 9 RTR which supported the 15th Scots during Operation Epsom. The commander is another of the lovely AB figures.


Next up is a troop from the 15th Reconnaissance Regiment, RAC. The 15th Recce was the eyes and ears of the 15th Scots division. The vehicles are all Raventhorpe RTR from Pete at Battlescape, the car commander sitting out of the hatch is from AB.


Finally, a couple of armoured cars from the 2nd Household Cavalry, the armoured car regiment which supported the 11th Armoured division - and arguably the 15th Scots - during Operation Bluecoat. Reading Daglish's book on Bluecoat, i've always loved the story of how two armoured cars under command of Lt. Dickie Powle managed to slip through enemy lines and seize the bridge over the Souleuvre (which has come to be known as 'Dickie's Bridge') enabling the 11th Armoured to break through German lines. So, this is a Daimler AC (Hasegawa with Britannia commander) and Daimler Dingo (Britannia) under command of Lt Dickie Powle. The Staghound is included because i like the look of these beasts, it's from Raventhorpe RTR, and marked up for the 2nd Household's regimental HQ. The turret camo netting is a method taken from C_Collins over on the guild, and not only looks great but covers up some dodgy casting on the gun mantlet.


For the Beach assault scenario, i also had some of the Defence in Depth 'Tobruk' bunkers i'd purchased from Grubby along with the Kelly's heroes stuff. The two gunners with the shields came with the resin tobruks, the bloke with the MG34 is from AB. I based them on wire, and drilled holes in the cupolas so they can be moved around and removed to show if the bunker is occupied or not. The bunkers painted up nicely, and provided a perhaps unneeded speed hump for us allied players.


Finally, a couple of group shots, one of the platoon with the Churchill and 6 pounder in support, and another of all the vehicles.


That's the Brits for now. I've got a troop of Shermans and a Firefly to paint up as from 11th Armoured, as well as some bits and pieces including a Crocodile and a Morris LRC armoured car i want to use as a forward observer for the RAF. I'd ideally like to expand this force to a full company in time for the release of IABSM3, but that depends on my uni and commission workload next semester.

Now, back to finishing off those Late Romans.